Materializing
Energy Use

Year 2021–22
ORG KTH Royal Institute of Technology
Role UX Designer
ID UX22-004
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©2026
Stockholm, SWE
Energy as Experience

How do people understand energy, cost and climate impact in everyday life?

Energy is abstract and invisible until it needs our attention. Power grids are getting increasingly strained, yet the systems managing that strain have not been designed for people to participate in. This project explored how energy can be made tangible through design, particularly in the context of power-based tariffs. A collaboration between KTH, Uppsala University, Ellevio and Bright, with funding from Swedish Energy Agency

Rather than framing energy behaviour as a technical problem, we approached it as a question of perception. Through interviews, workshops, and usability testing with consumers and prosumers, I developed and tested concepts for interfaces and ambient objects.

My contribution ran from November 2021 to July 2022 and followed a Research by Design (RbD) methodology, using design to investigate the research question.

[WORKSHOP - KTH, 2022] Exploration & Ideation workshop

WHAT WE LEARNED

My contribution focused on user research — facilitated workshops and concept development, translating energy systems into design solutions. Key findings from the research:

  • Economic impact is the primary motivator. Climate benefit registers as a welcome side effect, not a primary driver.
  • Users want to see the direct link between actions, consumption and cost - and how energy is framed matters as much as the data itself.
  • Personal historical data is far more motivating than benchmarks against other households.
  • Feedback needs to be timely and contextual to drive action, information presented retrospectively loses its impact.
  • Not all users want to actively monitor their usage. Some prefer energy information as a background signal rather than something to seek out.

Two distinct user groups emerged from the research: Active users wanted depth and control (data-driven, curious, willing to engage). Ambient users wanted relevance over detail — so the work split into two distinct directions.

App concept for prosumers  overview prototype effect now prototype Ambient lamp prototype
01 / 03

Some users didn't want to depend on a screen. This led to exploring a lamp that communicates household or local grid load through light intensity and color. It asked a different question - can energy awareness live in a room without demanding your attention?

Lamp — low grid load
Lamp — medium grid load
Lamp — high grid load
01 / grid load — low
[PROTOTYPE] — Lamp showing grid load or household consumption depending on choice, shifting light intensity and color to reflect current state


Testing the app with 10 participants (5 prosumers, 5 consumers) confirmed the split. Prosumers engaged with the data directly. Consumers responded primarily to real-time price in relation to their own usage.

The lamp was tested through room-based scenarios. It evoked something else - curiosity, reflection, a shift in awareness rather than immediate action. Most participants intuitively read warmer, redder light as higher load, although some ambiguity remained around the lamp’s color and intensity variations.

Household — low effect Grid — high load
/ household — low effect

The research was presentated at Ellevio's office, bringing together all project partners. The design concepts and findings were incorporated into the final report submitted to the Swedish Energy Agency.